Upload your .sav. We spin up a server with your Satisfactory build loaded. Anyone can hop in for 20 minutes.
Free · No account required · Works with Satisfactory on Steam & Epic
It's a tool we wanted to exist, and a 20-minute session costs us less than a penny to run, so the math works. We're committed to keeping Shared Saves free — it will never be monetized. The longer answer is in the section below.
Just Satisfactory installed (Steam or Epic). They click Launch on your save page, get an IP and password, and connect via the in-game server browser.
No. Your .sav sits in storage. We copy it onto a fresh server for each session. Visitors can mine, build, or blow things up — none of it persists. Their session ends; the server disappears.
Vanilla Satisfactory only, for now. We need the visitor and the server to agree on the same game version, and vanilla is the only thing we can guarantee that for.
Twenty minutes per session. Enough for a proper tour; short enough that the server keeps moving for the next visitor.
Yes. It works, and people use it every day, but we're still adding features and smoothing rough edges. If you hit something weird, tell us.
Shared Saves is free now and it will stay free. There's no paid tier coming, no "upgrade for more time", no freemium upsell. We'd rather put that out in the open than leave anyone wondering.
The honest reason that's possible: a 20-minute session ends up costing us less than a penny to run. That's not hand-waving — it's the result of a platform we deliberately built to be cheap per session.
Each session runs on a preemptable VM at roughly half the on-demand price. When one gets reclaimed, the platform brings the session back on another in seconds.
We run a small custom Kubernetes operator that lets many game servers share a single load balancer IP, routed by port. One LB IP handles dozens of concurrent sessions instead of one each.
We keep a small pool of warmed-up nodes ready so a new session boots in seconds instead of waiting on GCP to provision a fresh VM.
Every session is capped at 20 minutes by the operator that runs the game pod. When the timer hits zero, the pod and its VM are torn down — no idle servers burning money.
Shared Saves is the first thing we've put on this platform. We may build other products on top of it later, but Shared Saves itself will always be the free version. It also gives us real builds and real players to battle-test what we're building, so it earns its keep on our end too.
For now, we're focused on making the platform really good and Shared Saves really useful. That's the whole roadmap.
Upload a save, share a link, hear back from people who walked through it. That's the whole loop.
You spent hundreds of hours on it. A screenshot doesn't do it justice. A YouTube tour barely does it justice. The only thing that does is letting someone actually fly through it.
That's the whole thing. Share a link, and anyone with Satisfactory installed can launch your build, get an IP and password, and explore for 20 minutes — no download required. Flight mode and god mode are enabled, so they can soar over your megabase or stand inside a turbofuel plant without dying.
Nothing they do gets saved. Your original file never leaves storage. When the session ends, the server disappears. It's clean.
Drop your save file in, add a title and a few screenshots. Takes about a minute.
When someone clicks Launch, a fresh dedicated Satisfactory server boots in a Kubernetes pod with your save loaded. They get an IP, port, and password.
10public saves and growing. Pick one and you're in-game in under a minute.
Twenty minutes of free exploration with flight and god mode. Then the server vanishes. Your save stays exactly the way you left it.
by fireLove
Complete Nuclear Factory with Trains providing Dark Matter Residue from the APM factory. Fully Load Balanced for minimal radiation.