Upload your .sav. Get a link. Anyone can now launch your build and explore for 20 minutes - without downloading anything.
Free · No account required · Works with Satisfactory on Steam & Epic
It's a tool we wanted to exist, and a 20-minute session costs us less than a penny to run, so the math works. We're committed to keeping Shared Saves free — it will never be monetized. The longer answer is in the section below.
Just Satisfactory installed (Steam or Epic). They click Launch on your save page, get an IP and password, and connect via the in-game server browser.
No. Your .sav sits in storage. We copy it onto a fresh game for each session. Visitors can change things, or even blow things up — none of it persists. Their session ends; the game disappears.
If enough people want it. Vanilla Satisfactory only, for now. Let us know if you want this.
Twenty minutes per session. Enough to check it out. They can always launch it again if they need more time.
Yes. It works, but we're still adding features and smoothing rough edges. If you hit something weird, tell us.
Shared Saves is free now and it will stay free. There's no paid tier coming, no "upgrade for more time", no freemium upsell. We just want this to be 100% free (as in beer), without the cruft.
But how is that possible? Don't servers cost money? Yea, but a 20-minute session ends up costing us less than a penny to run. This is the result of a platform we deliberately built to be inexpensive per session. Here is how we did it:
Each session runs on a preemptable (spot) VM at roughly 60% to 91% less expensive than the on-demand price. When one gets reclaimed, the platform brings the session back on another in seconds.
We run a small custom Kubernetes operator that lets many game servers share a single load balancer IP, routed by port. One LB IP handles dozens of concurrent sessions instead of one each.
We keep a small pool of warmed-up nodes ready so a new session boots in seconds instead of waiting on GCP to provision a fresh VM.
Every session is capped at 20 minutes by the operator that runs the game pod. When the timer hits zero, the pod and its VM are torn down — no idle servers burning money.
Shared Saves is the first thing we've put on this platform. We may build other products on top of it later, but Shared Saves itself will always be 100% free. And we won't use it to push people into anything else. It also gives us real builds and real users to battle-test what we're building, so it earns its keep on our end too.
For now, we're focused on making the platform really good and Shared Saves really useful. That's the whole roadmap.
Upload a save, share a link, hear back from people who walked through it. That's the whole loop.




















You spent hundreds of hours on it. A screenshot doesn't do it justice. A YouTube tour barely does it justice. The only thing that does is letting someone actually fly through it.
That's the whole thing. Share a link, and anyone with Satisfactory installed can launch your build, get an IP and password, and explore for 20 minutes — no download required. Flight mode and god mode are enabled.
Nothing they do gets saved. Your original file never leaves storage. When the session ends, the server disappears. It's clean.
Drop your save file in, add a title and a few screenshots. Takes about a minute.
When someone clicks Launch, a fresh Satisfactory game boots in a Kubernetes pod with your save loaded. They get a temporary IP, port, and password.
Pick one and you're in-game in under a minute.
Twenty minutes of exploration with flight and god mode. Nothing is persisted.
by fireLove
Complete Nuclear Factory with Trains providing Dark Matter Residue from the APM factory. Fully Load Balanced for minimal radiation.